

Each individual character class has its unique set of weapons that are unequippable by other classes. Once out of gold, the Gunner still walks into shooting range of the enemies (if auto-move is enabled) and will attempt to shoot, but no bullets appear.Įach character is automatically equipped with a starting weapon upon creation of a new game. The amount of gold which has to be paid can be reduced by spending SP into MAG, down to a minimum of $1 per shot. Gold is deducted from the player every time the gunner fires a shot. It is therefore advised to keep the starting gun at all times, as those bought in the shop only allow one compo item instead of two. All guns (except for the starting gun) use bullets which cost gold. The only weapons which have usage costs are guns. Magicians, Priests, and Gunners do not have any magical weapons, as they do not use MP at all.

Magical weapons are usually of an elemental type. Such weapons are known as magical weapons, and while they can be used without MP, the weapon will not be as effective. Often, MP is required to activate these bonus attacks. Some weapons have bonus attacks or effects, displayed below the "range" value in the weapon menu. If the weapon has a compo item attached, it will be displayed in their respective boxes with the name of the compo item, otherwise the box will be blank and the word "none" is displayed. When a player hovers the mouse cursor on a weapon, regardless if placed in the inventory or equipped, the weapon menu will display its stats, as well as two black boxes at the bottom, representing the two compo item slots of a weapon. The second slot is filled with a grey-coloured X (which displays " NG" upon rollover), and no compo items may fit into that slot. Weapons dropped from enemies can hold 2 compo items, while weapons bought from the shop can hold only 1 compo item (excluding some versions of weapons found in the Resort). All weapons have slots that allow compo items to be attached to the weapon. Weapons can be acquired via the Shop or from enemies.
